| The Wyrm calls...
Herein, is the first installment of My Game Master's ongoing series of play tested adventures.
Please note that all these adventures are set in our game world, that is described in detail in other places around these pages.
As always any of our adventures can be altered to fit your particular campaign if you like. Also, our primary objective is to provide a learning tool for new D.M.'s, as well as new concepts for more advanced referees.
So, before beginning this adventure be sure to read the materials in this site pertaining to the Kingdom of Braxony, Uthren Keep, the City of Uthren, and the elven city of Avernath.
The complexity of this adventure can only be truly grasped by reading all of the materials provided for our adventure world so please try to make an effort to cover them all.
D.M. Read Only :
At the onset of the game, be sure that each character has an appropriate background history. Once you have studied the source materials as well as the adventure, then character histories will be easy to create.
For simplicity it would be best to have a well balanced party, (i.e., 1 wizard, 1 rogue, 1cleric, and perhaps 2 warriors). Any kind of party will do however. Because of the nature of the adventure, it strongly suggested that no PC's should be evil, though any non-evil alignment would be acceptable.
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